This release fixes a small bug with rotating IK nodes on characters. The color of the rotation buttons now correctly correspond to the colors of the axis circles on the rotation guide object.
Hey man. Love your stuff. Quick question, can you constrain the movement to a single axis somehow? I was sure there was a key combination to do it but I have read almost every post in this blog( and have learned a butt load of features I didn't know the move controller had) but wasnt able to find anything on single axis constrain
Hello! There isn't any feature to lock the move controller to one axis. There is a different mod that lets you move objects along a specific axis by dragging the mouse on the position widget in the bottom left of the studio window, but I don't remember what the plugin name is. I think it comes with the better repack by default, so maybe you already have it.
Hey Mikke. Thank you for the great work. I have a question regarding BeaverAI, I'm currently using GoldenPalace Uncensor from Hanmen, which is great but have a huge amount of blendshapes, you can tweak them all in Studio, but beaverAI can't seem to display all of them in Main Game/Chara Maker, is there a way to bypass this limitation ?
Hey man. Love your stuff. Quick question, can you constrain the movement to a single axis somehow? I was sure there was a key combination to do it but I have read almost every post in this blog( and have learned a butt load of features I didn't know the move controller had) but wasnt able to find anything on single axis constrain
ReplyDeleteHello! There isn't any feature to lock the move controller to one axis. There is a different mod that lets you move objects along a specific axis by dragging the mouse on the position widget in the bottom left of the studio window, but I don't remember what the plugin name is. I think it comes with the better repack by default, so maybe you already have it.
DeleteHey Mikke. Thank you for the great work. I have a question regarding BeaverAI, I'm currently using GoldenPalace Uncensor from Hanmen, which is great but have a huge amount of blendshapes, you can tweak them all in Studio, but beaverAI can't seem to display all of them in Main Game/Chara Maker, is there a way to bypass this limitation ?
ReplyDeleteHey Mikke, I double down, really hoping this comment finds you :)
DeleteHello! I haven't touched the Beaver plugin in years. I'll see if it's possible to support more blendshapes.
DeleteNice, thank you ! I've tried to edit the .dll but I'm obviously missing key parts for recompiling :D
Delete