Tuesday 14 June 2022

Move Controller 1.8: Reverse FK

 


Ever heard the expression "the tail wags the dog"? You can do that now in StudioNEO with Move Controller 1.8! The new reverse FK function lets you move either end of an FK enabled object when rotating FK nodes.


Use this feature by holding the right mouse button and dragging on the standard colored rotation buttons in the move controller window. The same way as you would click-and-drag with the left mouse button for standard FK rotation. Reverse FK works with both single and multiple FK nodes.


The way this works "under the hood" is that the Move Controller calculates where the base position of the FK object should be when rotated in reverse, and moves it to that position after rotating the FK nodes, so you will notice the position and rotation of your selected object change. Depending on exactly how the FK bones are laid out, reverse FK may not work perfectly on every studio object, especially when rotating multiple FK nodes. So if you're getting strange results, stick to one node at a time.


Downloads for HS2

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